Mathmech Superfactorial
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Mathmech Superfactorial

  • Archetype:
  • Mathmech

  • View:
  • 6267




Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: HighEvaluated Oct 6, 2026
63± 5/ 100
Power Score
Intrinsic 60
Deck 65

Mathmech Superfactorial — Power Evaluation

Final Score: 63 ± 5 · Confidence: High

  • Intrinsic: 60 · Deck: 65 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Combo enabler

Why it scores here

Mathmech Superfactorial is a graveyard recursion tool that recycles spent Mathmech materials back into Synchro or Xyz summons, enabling the archetype's high-power combo lines (avg power index 89 across 3 recorded combos). It contributes zero direct disruption or negation, and as a trap card it offers no material utility—its entire value lies in resource cycling and extension within an established combo engine. The card is nearly mandatory in Mathmech builds (100% in core variants) and splashable across 36 distinct archetypes, but remains a supporting piece that requires prior GY setup rather than a standalone engine driver.

Axis scores

Axis Score Evidence
Accessibility 65 Reliably available once Mathmech monsters are in GY; 100% inclusion in core Mathmech archetypes (504, 2493) with tutors and searchers supporting the archetype (observed).
Combo & Conversion 72 Extends combo lines by recycling 3 GY materials into a Synchro/Xyz; appears in 100% of recorded Mathmech combos with avg power index 89, but is never a combo starter or searched piece (verified).
Resource Economy 72 Converts spent GY resources into new summons with deck shuffle on Synchro path, providing net refuel and strong cycle efficiency without raw card advantage (inferred).
Effect & Interaction 15 Pure graveyard recursion tool with zero disruption, negation, or opponent-facing interaction; offers no hand-trap capability or board-breaking potential (verified).
Material Utility 8 Trap card with no ATK/DEF/level/attribute and cannot serve as monster material; retains zero utility when negated (verified).
Resilience & Flexibility 58 Vulnerable to spell/trap removal before activation and single-use per turn via HOPT clause; resolves only on controller's turn (verified).
Deck-Building Efficiency 82 Typical 1 copy in 400 decks across 36 archetypes with zero brick or garnet risk; splashable in Code Talker (85.7% inclusion) and multiple Cyberse shells (observed).

Calculation

Weight profile: Primary role: Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Central to Mathmech combo lines with 100% inclusion in core archetypes
  • Enables high-power boards (avg combo power index 89) via efficient resource recycling
  • Splashable across 36 distinct archetypes with strong Cyberse synergy
  • Minimal deckbuilding cost with zero garnet/brick risk and clean HOPT timing

Weaknesses

  • Zero disruption or opponent-facing interaction; purely internal recursion
  • Requires graveyard setup (Mathmech monsters present) before activation
  • Vulnerable to spell/trap removal and responds only on controller's turn
  • Trap card offers no material utility and cannot serve as monster synergy fodder

Counters / choke points

  • Spell/Trap removal (Cosmic Cyclone, Twin Twisters, Mystical Space Typhoon)
  • Graveyard hate (Dimensional Fissure, Macro Cosmos) blocks GY setup
  • Negation of GY monsters before resolution (Ash Blossom, Effect Veiler, Called by the Grave)

Best use

Graveyard recursion and Synchro/Xyz material recycling. Decks: Mathmech (core), Code Talker (strong synergy), Cyberse shells (@Ignister, Firewall, Ryzeal). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text explicitly defines graveyard recursion with Synchro/Xyz routing and HOPT clause; 100% inclusion in core Mathmech archetypes (archetypes 504, 2493) per usage statistics; Appears in all 3 recorded Mathmech combo examples with avg power index 89; Legal at 1 copy in DuelLinks format (legal copies field); Effect-negation and timing ('immediately after') confirmed in description
  • Observed: Avg combo power index 89 across all 3 appearances (100% appearance rate); 85.7% inclusion in Code Talker (archetype 129) alongside pure Mathmech usage; Top deck partners are all core Mathmech monsters (Laplacian, Diameter, Circular, Alembertian); Avg 1.03 copies per deck with rare 2-3 runs (391 decks at 1 copy, 9 at 2-3); Appears in 5 distinct guides, all Mathmech-focused or Cyberse-themed
  • Inferred: Card functions as graveyard recursion extension rather than combo starter (0% starter role, searched-for role, material role, payoff role); Enables high-power lines by converting spent GY resources into new summons without starting a combo; Splashable across Cyberse shells (36 distinct archetypes) based on Cyberse typing and effect mechanics; Requires prior GY setup before activation (text requirement 'Target... monsters in your GY'); Trap-based activation limits usage to controller's turn phases before or during battle











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