Trap
NormalMathmech Superfactorial
Archetype:
Mathmech
View:
6267
Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.
Mathmech Superfactorial — Power Evaluation
Final Score: 63 ± 5 · Confidence: High
- Intrinsic: 60 · Deck: 65 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Combo enabler
Why it scores here
Mathmech Superfactorial is a graveyard recursion tool that recycles spent Mathmech materials back into Synchro or Xyz summons, enabling the archetype's high-power combo lines (avg power index 89 across 3 recorded combos). It contributes zero direct disruption or negation, and as a trap card it offers no material utility—its entire value lies in resource cycling and extension within an established combo engine. The card is nearly mandatory in Mathmech builds (100% in core variants) and splashable across 36 distinct archetypes, but remains a supporting piece that requires prior GY setup rather than a standalone engine driver.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Reliably available once Mathmech monsters are in GY; 100% inclusion in core Mathmech archetypes (504, 2493) with tutors and searchers supporting the archetype (observed). |
| Combo & Conversion | 72 | Extends combo lines by recycling 3 GY materials into a Synchro/Xyz; appears in 100% of recorded Mathmech combos with avg power index 89, but is never a combo starter or searched piece (verified). |
| Resource Economy | 72 | Converts spent GY resources into new summons with deck shuffle on Synchro path, providing net refuel and strong cycle efficiency without raw card advantage (inferred). |
| Effect & Interaction | 15 | Pure graveyard recursion tool with zero disruption, negation, or opponent-facing interaction; offers no hand-trap capability or board-breaking potential (verified). |
| Material Utility | 8 | Trap card with no ATK/DEF/level/attribute and cannot serve as monster material; retains zero utility when negated (verified). |
| Resilience & Flexibility | 58 | Vulnerable to spell/trap removal before activation and single-use per turn via HOPT clause; resolves only on controller's turn (verified). |
| Deck-Building Efficiency | 82 | Typical 1 copy in 400 decks across 36 archetypes with zero brick or garnet risk; splashable in Code Talker (85.7% inclusion) and multiple Cyberse shells (observed). |
Calculation
Weight profile: Primary role: Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Central to Mathmech combo lines with 100% inclusion in core archetypes
- Enables high-power boards (avg combo power index 89) via efficient resource recycling
- Splashable across 36 distinct archetypes with strong Cyberse synergy
- Minimal deckbuilding cost with zero garnet/brick risk and clean HOPT timing
Weaknesses
- Zero disruption or opponent-facing interaction; purely internal recursion
- Requires graveyard setup (Mathmech monsters present) before activation
- Vulnerable to spell/trap removal and responds only on controller's turn
- Trap card offers no material utility and cannot serve as monster synergy fodder
Counters / choke points
- Spell/Trap removal (Cosmic Cyclone, Twin Twisters, Mystical Space Typhoon)
- Graveyard hate (Dimensional Fissure, Macro Cosmos) blocks GY setup
- Negation of GY monsters before resolution (Ash Blossom, Effect Veiler, Called by the Grave)
Best use
Graveyard recursion and Synchro/Xyz material recycling. Decks: Mathmech (core), Code Talker (strong synergy), Cyberse shells (@Ignister, Firewall, Ryzeal). Suggested copies: 1.
Evidence & gaps
- Verified: Card text explicitly defines graveyard recursion with Synchro/Xyz routing and HOPT clause; 100% inclusion in core Mathmech archetypes (archetypes 504, 2493) per usage statistics; Appears in all 3 recorded Mathmech combo examples with avg power index 89; Legal at 1 copy in DuelLinks format (legal copies field); Effect-negation and timing ('immediately after') confirmed in description
- Observed: Avg combo power index 89 across all 3 appearances (100% appearance rate); 85.7% inclusion in Code Talker (archetype 129) alongside pure Mathmech usage; Top deck partners are all core Mathmech monsters (Laplacian, Diameter, Circular, Alembertian); Avg 1.03 copies per deck with rare 2-3 runs (391 decks at 1 copy, 9 at 2-3); Appears in 5 distinct guides, all Mathmech-focused or Cyberse-themed
- Inferred: Card functions as graveyard recursion extension rather than combo starter (0% starter role, searched-for role, material role, payoff role); Enables high-power lines by converting spent GY resources into new summons without starting a combo; Splashable across Cyberse shells (36 distinct archetypes) based on Cyberse typing and effect mechanics; Requires prior GY setup before activation (text requirement 'Target... monsters in your GY'); Trap-based activation limits usage to controller's turn phases before or during battle






